So after
last week, not completing the level. The main thing I really wanted to focus on
was getting the level working from start to finish. All was left to do was to
finish the puzzle in room 3, add an end room to each puzzle area with a chest
that gives you part of a key to unlock the finial door, and to add a lock
system so the player has to go to room 1 first and only after they completed
it, room 2 will unlock
My teammate made
a small room that I cloud import into the level and add a chest to it that when
the player overlays on a trigger around the chest, it will open. What came out
was a particles that showed the play back to the key. I just did this with a
matinee. I also link this up with the door locking system. So now when the
player finishes the puzzle they unlock the next one all the way to the end
door.
Now all was
left was getting the puzzle to work in room 3. I ask my team mate to do this
part because he had already made part puzzle work. So he has a better
understanding of what to do but when he was trying to make the shorter
staircase move, it would just teleport to somewhere random on the level. So
when he went on lunch he ask me to have a look at it. When I try to test it, it
would not move. When I look at both blueprints I could not see anything wrong,
only that one node action class was set to the wrong blueprint but when I
switch it out everything broke. It was only when I replaced the for each loop
node it fix everything and made all the stares work.
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