Friday, 25 April 2014

Task 4 – Personal Enquiry

For this task I need to look up area I think I’m interested in working in. This is something that I have not been thinking about much, like I know I want to work as a game artist but there are many different paths I could go down, it could be for character design, environments, or concept but from the work I have been doing I think I could be good as an environment artist or concept artist because I like drawing and painting, landscapes and building. I also really like working in 3D but what I really love about the idea is that I could be creating a complete new world and that to me just sounds amazing. So just for this I decided that I’m going to be looking into environment artist and see what they have to do, what it takes to an environment artist, and what problems they may come across.

What is an environment artist and what do they do?
An environment artist is someone who will make a concept for a level or environment or take one that someone else has made and turn it into a 3D level by creating the assets and layout that will make it fun for the players but there is more to it than that. They will have to work like lighting and post-processing that has a huge impact on the game as a whole. They will have to texture the models as well to make them applying to the player. They will have to be working in a team. They will have to work together to come up with ideas and help each other to meet deadlines that they have been set for them.

What is takes to be an environment artist
There are many different skills that you need to become an environment artist. The most important is that you know how to use 3D software to create assets and props but It is not all about the modelling; it is also about how well you can create textures, so artist need to know how to use software like Photoshop because a lot of the time a very well made 3d model can come out bad if the texture has had not much time spent on it. Good textures can help with the visual storytelling and composition of your scene. Things like better transitions between your materials so when moving around the level there are no clear lines showing where textures change. Unique spec maps that make textures stand out more and do not take up as much memoire as it would if model that way. Proper dirt and grime overlays, that can show wear a tear on different types of assets and props. It will all improve the visual impact of your scene by a big amount.
An environment artist also needs to be very organised because when it comes to working in 3D there many things that need to be named from the model itself, to all the texture files that are created to go along with the model. So if it is given to another artist they can see what everything dose and they don’t waste any time or if is trying to be imported into a game engine and there is something wrong they could do a quick fix what will save time and having it all named right could help them find the problem.
Time management is something that an environment needs to have because to make sure they are spending the right amount of time on the different areas of their work to get it done that move onto there next task they have been sent to do.

What are some of the problems that an environment will have to fix?
Environment artist will face many problems that they will have to overcome and fix and this can only be done by the skills and knowledge of the environment artist. They may have to create an asset for a level but may be limited to how many polygons they can use; having a good understating of 3D and form can help with this and will allow them to do it without taking too much time to do it. Another problem is making sure that the level is fun and works but also matches the original concept because if it doesn’t it could make the player fell out of place, so if a level is set in a dark cave they have to make sure it stays that way, all the way throw and not have any pretty, colourful flowers just randomly in there at some point because that would spoil the experiences for them.
A lot of the problems that an environment artist come across, they may not be able to fix that is why working in a team is very good so they can go to someone else who may what to do. This is good because then less time is wasted by that one person trying to fix it on their own.

What I think
By looking in to what an environment artist is now, it does sound a lot like what I would like to do in the games industry. I really do like working in 3D making assets and props but I know I still got a lot of things to learn before I can start working in the game industry.


Websites used

http://getinmedia.com/careers/environment-artist

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