So it’s the last week of term before the Christmas holydays
and I still need to model, texture and rig my character. I really rushed the modelling
and texturing. I try to go with a low poly just to make things quicker, so I
could spend more time on rigging. Unwrapping did not take too long as well. I
mostly struggled with the head because of the shape of it.
Rigging my character took a lot of time and a lot of fine
tuning to try and get it right. As I was rigging I found that I had that I had
model the shoulder of my character really badly and it was made worse with the
shoulder pads. The arms could not move right and look very weird if I tried to
stick the arms out in front of the character but the big mistake I made was the
when I was rigging I collapse the skin modifier and then carried on working. By
the time I realized what I did it was too late and I could not undo and I had
not made a backup before I started rigging. There was not enough time to try
and fix it, so I just left it and carried on and imported it into engine.
I’m happy that’s its over now but a little mad at myself
because I know I could have done so much better, if I had just been thinking
about it more and just not trying to rush it. It would have also been much easier
if I had not done stylized, I think because there is more reference marital for
realistic modelling.
Over the holydays I need to really think about what I need
to think about what I need to improve to help with my work.
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