Friday, 12 December 2014

Week 11, Year 2 Ops should not have done that


So it’s the last week of term before the Christmas holydays and I still need to model, texture and rig my character. I really rushed the modelling and texturing. I try to go with a low poly just to make things quicker, so I could spend more time on rigging. Unwrapping did not take too long as well. I mostly struggled with the head because of the shape of it.

Rigging my character took a lot of time and a lot of fine tuning to try and get it right. As I was rigging I found that I had that I had model the shoulder of my character really badly and it was made worse with the shoulder pads. The arms could not move right and look very weird if I tried to stick the arms out in front of the character but the big mistake I made was the when I was rigging I collapse the skin modifier and then carried on working. By the time I realized what I did it was too late and I could not undo and I had not made a backup before I started rigging. There was not enough time to try and fix it, so I just left it and carried on and imported it into engine.


I’m happy that’s its over now but a little mad at myself because I know I could have done so much better, if I had just been thinking about it more and just not trying to rush it. It would have also been much easier if I had not done stylized, I think because there is more reference marital for realistic modelling.


Over the holydays I need to really think about what I need to think about what I need to improve to help with my work.       

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