Friday, 12 December 2014

Dichotomy Character project post mortem

What went well?

Idea generation
I think that coming up with characters went well. Using the bashing kiting technique from the sentry gun project, to make fast Silhouette

Rigging
I think I got the weighting right for all parts of my character. So when moving parts of the body, there was no random verts moving in other places.

What didn’t go well?

 Modelling
 I rushed the modelling and did not think about the topology right. That is why the shoulders did not 
look or work right.

Final Concept
The shading and lighting were very poorly done plus there was not much detail.

Presentations
I did not plan at all what to talk about and that is why I struggled to do the presentation.

What did I learn?
Envelop weighting  

What would I do different next time?

I would take more time when modelling a character and make sure I get the topology right.

I would do a more realistic character then a stylized one.

Not collapse the skin modifiers


Learn how to unwrap a character the right way.

Be more ready for a presentation

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