What went well?
Idea generation
I think that coming up with characters went well. Using the
bashing kiting technique from the sentry gun project, to make fast Silhouette
Rigging
I think I got the weighting right for all parts of my
character. So when moving parts of the body, there was no random verts moving
in other places.
What didn’t go
well?
Modelling
I rushed the
modelling and did not think about the topology right. That is why the shoulders
did not
look or work right.
Final Concept
The shading and lighting were very poorly done plus there
was not much detail.
Presentations
I did not plan at all what to talk about and that is why I
struggled to do the presentation.
What did I learn?
Envelop weighting
What would I do
different next time?
I would take more time when modelling a character and make
sure I get the topology right.
I would do a more realistic character then a stylized one.
Not collapse the skin modifiers
Learn how to unwrap a character the right way.
Be more ready for a presentation
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