What went well?
I think modelling for assets went very well because whenever
anything need to be model it was done very quickly.
I really think we work well as a group to come up with are
idea for the level because of the team meetings we had.
What didn’t go
well?
The art style we made very at a late point in the project
and should have maybe done soon to help everyone on the team know how the level
should look
There was not much of a plan for how the level would work in
showing the player what to do and where to go in the level. This should have
been something that I and my team should have look at.
Something that I feel that did not go well for me was my UV
unwrapping as normal I’m still struggling with it and not think right about for
to use the space on my UV sheet.
What did I learn?
From working on the engine work for the project I have
learnt a lot more about blueprints. I now know how to use them to make more
complex mechanics.
I used some 3DS Max modifiers to help different make more
pots and jars faster.
How to work as part of a large group and to know what it is like to work on a long term project
What would I do
different next time?
Get the level block out soon. All the ideas for puzzle were
tested to see if possible to do what was good but it took too long to get it
all working from start to finish. If it was done soon the lighting and populating
the level could have been done sooner and then maybe part of the level would
not have have to been cut out.
Make and set a style guide soon.
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