Friday, 15 May 2015

Off The Map project post mortem

What went well?

I think modelling for assets went very well because whenever anything need to be model it was done very quickly.

I really think we work well as a group to come up with are idea for the level because of the team meetings we had.

What didn’t go well?

The art style we made very at a late point in the project and should have maybe done soon to help everyone on the team know how the level should look

There was not much of a plan for how the level would work in showing the player what to do and where to go in the level. This should have been something that I and my team should have look at.

Something that I feel that did not go well for me was my UV unwrapping as normal I’m still struggling with it and not think right about for to use the space on my UV sheet.
What did I learn?

From working on the engine work for the project I have learnt a lot more about blueprints. I now know how to use them to make more complex mechanics.

I used some 3DS Max modifiers to help different make more pots and jars faster.  

How to work as part of a large group and to know what it is like to work on a long term project

What would I do different next time?

Get the level block out soon. All the ideas for puzzle were tested to see if possible to do what was good but it took too long to get it all working from start to finish. If it was done soon the lighting and populating the level could have been done sooner and then maybe part of the level would not have have to been cut out.

Make and set a style guide soon.

Make own deadlines and be stricter about them.

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