Week 2 into the sentry gun project and last week I upload an
image full of different sentry gun silhouettes and left it over the weekend for
people to comment on it. So now was the time to find out who the top 5 wins
were. In first place was number 17, tide both for second was 9 and 10, in third
was 13, and just getting in number 7. With the top 5, I will use them to make
more silhouettes but using them as a base because now I had to add a bit more
and try and make them look more Christmassy to fit the theme. Right now I
really like the look of 7, 10. And 13 but I’ll see how I fill after round 2.
For the second stage in the silhouette design. I made it
into a table and copied the original down five time. I then add the Christmas and
other bits to it. This left me with 25 new designs and I did what I did the
first time and uploaded it to Facebook and wend around asking some mates for their
opinion again. I’m very happy that I did it this way because it was easier to make
something that look like a gun and still had the right theme.
I only left this one over night because I need to get
working on it as soon as possible. Got a lot of responses and a winner was decided…
2C!!! I’m a little surprised because that was not one I was really looking at
but because it got a lot of votes I’m going to go forward with it anyways. This
is good because I’m not picking what I like and that’s taking me out of my convert
zone, what I really should do a lot more.
So in my class we look at value breakdown. We look at how Valve
team that made Dota 2 used this techniques on their characters. A value
breakdown is using 5-6 different colours values from white to black and adding
them to and image. This is to help break up the colures so it’s easier for
people to see what they are looking at and tell what each part is. The Dota 2
team used it so that darker colours where at the bottom and more lighter
colours where at the top. This is because the game is from a top down view and
the player will mostly see the top of the character. The same thing can be done
with my sentry gun because I need to make sure the player can tell it’s a sentry
gun and the best way to do that is have lighter colours on the base and barrel
of the gun, then use darker colours closer to the bottom.
After I finished my value breakdown it was now time to add colour
to it. I went back to my Christmas moodboard and pick out some colours.
Out of the 4 I went with the red and white because looking
back at my moodboard that is what was mostly there.
I’m very happy with the progress I have made over this week.
I do wish I had got this done sooner and get to modelling quicker but because I
told a little long with the designing of my sentry gun I feel like I have come
out with a much stronger idea then I would have if I just rushed throw it all
and only picket what I like.
Sadly this week I have not taken any time to
learn something new in unreal.