Tuesday, 18 November 2014

Sentry gun project post mortem

What went well?

Coming up with a design
I feel really good with the amount of work I put into this part because I’m really happy with my final design

Modelling
The modelling went very well and I’m happy that I got all of the original design in other then 1 or 2 things but the outcome was still what I wanted.

What didn't go well?

Texturing
I feel like my texturing was what let me down most on this project. If I had plan what textures I was going to put in and then got some feedback on them I could of done a much better job.

What did I learn?

Bash kits
Taking different shapes and putting them together to make a new one. I really like this way of working and will try and use it more

Blueprints
Unreal 4 blueprints not learnt much yet but I now know it’s there and I understand what it can be used for, like making a door, having a trigger event happen, and a lot of other thing that can be done. I will look more into blueprints because I know I will need it.

Emissive
Emissive are textures that have a light sources to them and this is what I used to make the lights on my gun work.

What would I do different next time?

I would try and do a lot more value breakdowns then just one and try more colour types and ask people what they like most, instead of me picking what I like.

Look up better ways to get detail and texture into my material or maybe not put in any at all.

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