What went well?
Coming up with a
design
I feel really good with the amount of work I put into this
part because I’m really happy with my final design
Modelling
The modelling went very well and I’m happy that I got all of
the original design in other then 1 or 2 things but the outcome was still what I
wanted.
What didn't go
well?
Texturing
I feel like my texturing was what let me down most on this
project. If I had plan what textures I was going to put in and then got some feedback
on them I could of done a much better job.
What did I learn?
Bash kits
Taking different shapes and putting them together to make a
new one. I really like this way of working and will try and use it more
Blueprints
Unreal 4 blueprints not learnt much yet but I now know it’s
there and I understand what it can be used for, like making a door, having a
trigger event happen, and a lot of other thing that can be done. I will look
more into blueprints because I know I will need it.
Emissive
Emissive are textures that have a light sources to them and
this is what I used to make the lights on my gun work.
What would I do
different next time?
I would try and do a lot more value breakdowns then just one
and try more colour types and ask people what they like most, instead of me
picking what I like.
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