This is the
3rd and final week for the sentry gun project and last week I
finished my design and planning. It was now time to make this bad boy. So for
this to work it needs to be made into 4 different parts for it to work in
unreal. You need the barrel, pitch, yaw, and base. Looking at my sentry gun I
decide to work from the bottom up, thinking the base would be the hardest part
to model, it would be best to get that out the way first.
So once I finished
modelling I also had to make a projectile and shell to go along with it. I came
up with this idea really from the start but forgot to mention it, that the
sentry gun would be shooting caned Christmas pudding and what do you do with Christmas
pudding, YOU SET IT ON FIRE. That is why there is a zippo on the end of the
barrel. So the idea is the can is the shell and the pudding is what’s getting
fired out. I just love this idea so much, it just made this project a little easier
knowing how silly my idea was.
Now comes
the part that I don’t find to hard it’s just the part where I start to loss a
little interest in my work and that’s UV unwrapping. I don’t know what it is
but about UV unwrapping but I just gets so boring and can take a lot longer
than I plan. I was able to put my texture onto 4 different sheets that were all
1024x1024.
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Barrel and yaw UV |
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Pitch UV |
So now comes
the texturing. I went back to the value breakdown and took the colours off
there and used them as a base colour on my UV’s I then went back to my colour
image and matched were the colours where placed, then made the colour layer
overlay the value lay so the colours would be the right value. I then need to
try add some more detail to it this I found to be a little hard to do because I
did not plan for it.
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