Sunday, 9 November 2014

Week 6, Year 2 Christmas is coming and I’m making a new toy

Week 2 into the sentry gun project and last week I upload an image full of different sentry gun silhouettes and left it over the weekend for people to comment on it. So now was the time to find out who the top 5 wins were. In first place was number 17, tide both for second was 9 and 10, in third was 13, and just getting in number 7. With the top 5, I will use them to make more silhouettes but using them as a base because now I had to add a bit more and try and make them look more Christmassy to fit the theme. Right now I really like the look of 7, 10. And 13 but I’ll see how I fill after round 2.

For the second stage in the silhouette design. I made it into a table and copied the original down five time. I then add the Christmas and other bits to it. This left me with 25 new designs and I did what I did the first time and uploaded it to Facebook and wend around asking some mates for their opinion again. I’m very happy that I did it this way because it was easier to make something that look like a gun and still had the right theme.



I only left this one over night because I need to get working on it as soon as possible. Got a lot of responses and a winner was decided… 2C!!! I’m a little surprised because that was not one I was really looking at but because it got a lot of votes I’m going to go forward with it anyways. This is good because I’m not picking what I like and that’s taking me out of my convert zone, what I really should do a lot more.

So in my class we look at value breakdown. We look at how Valve team that made Dota 2 used this techniques on their characters. A value breakdown is using 5-6 different colours values from white to black and adding them to and image. This is to help break up the colures so it’s easier for people to see what they are looking at and tell what each part is. The Dota 2 team used it so that darker colours where at the bottom and more lighter colours where at the top. This is because the game is from a top down view and the player will mostly see the top of the character. The same thing can be done with my sentry gun because I need to make sure the player can tell it’s a sentry gun and the best way to do that is have lighter colours on the base and barrel of the gun, then use darker colours closer to the bottom.



After I finished my value breakdown it was now time to add colour to it. I went back to my Christmas moodboard and pick out some colours.



Out of the 4 I went with the red and white because looking back at my moodboard that is what was mostly there.

I’m very happy with the progress I have made over this week. I do wish I had got this done sooner and get to modelling quicker but because I told a little long with the designing of my sentry gun I feel like I have come out with a much stronger idea then I would have if I just rushed throw it all and only picket what I like.

Sadly this week I have not taken any time to learn something new in unreal.

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