What went well?
·
Modelling
I think all the modelling went very well and all the assets
that were made came out very well.
·
Setting up the scene in engine
Getting all the assets into engine and have them in the
right place was done very quick and saved a lot of time.
·
Splitting up the work load
I think that that work for modelling the assets was well
done. So people who had assets that were hard or would take longer did not have
to worry about having to do other jobs and people who only a few small and easy
assets would not get bored waiting for other people.
What didn’t go
well?
·
Timing
I feel that too much time was spent on some area that should
not have taken so long as they and that is why I feel when trying to work in
engine, some stuff was a bit rushed when more time could have been put into it.
What did I learn?
·
Colour Correction
Using the Colour correction in unreal, to make the scene
match the original image.
·
Perspective Tool
How to use the perspective tool in 3DS max and how it can
help make a quick white box.
·
Lighting in unreal 4
I learned how to use lights in unreal 4, how to make them
work and how to change the settings to get different effects.
·
Light maps
I learned how to make a light map in 3DS max and how to make
it work in engine.
What would I do
different next time?
·
Get into engine sooner
Could have started building the scene soon in engine and not
wait for all the assets to be completed. I think if we had done this more problems
would have been found soon and saving time.
·
Better time management
Try to plan out timing better next time and try to stick
with it.
·
Be more organised