So the deadline for the film room was only a few days away
and we need to get everything into engine. All the models had been made and
textured we had a full scene in 3DS max, that look great.
So this is how it was now all we had to do was get it into
engine. I volunteer for the job because that way I could learn how lights work
in unreal 4. Getting it into engine was fine it was when I added the lights and
then tried to build them. This is when I found out that a lot of the assets did
not have light maps for them. So we had to find out which assets did not have
them and make them. Then in engine make sure the light map resolution was put
up so lights and shadows would work correctly. After that we found that the
assets with metallic map were only showing as black but that was an easy fix
just need to add a sphere reflection capture. The only way I knew you had to do
that was when I used SDK (source developer kit) you had to add in to some areas
mostly room to make sure reflections would work.
Now that the lights and everything else was working now we
had to take the final shot. The first problem was getting the camera in the
right. Then playing around with the settings to try and make it match the
forced perspective. The next problem was getting a reader from the camera and
removing the sprites for the lights but after that we got the final shot and …
wow
I cannot believe how well this turned out but that just makes me happier knowing that all the hard work that I and the other guys put in, has paid off with a great result. This was a very hard week making sure that everything work and trying not to pull my hair out at unreal 4.
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