Thursday, 30 October 2014

Film room project post mortem

What went well?

·         Modelling

I think all the modelling went very well and all the assets that were made came out very well.

·         Setting up the scene in engine

Getting all the assets into engine and have them in the right place was done very quick and saved a lot of time.

·         Splitting up the work load

I think that that work for modelling the assets was well done. So people who had assets that were hard or would take longer did not have to worry about having to do other jobs and people who only a few small and easy assets would not get bored waiting for other people.

What didn’t go well?

·         Timing

I feel that too much time was spent on some area that should not have taken so long as they and that is why I feel when trying to work in engine, some stuff was a bit rushed when more time could have been put into it.

What did I learn?

·         Colour Correction

Using the Colour correction in unreal, to make the scene match the original image.

·         Perspective Tool

How to use the perspective tool in 3DS max and how it can help make a quick white box.

·         Lighting in unreal 4

I learned how to use lights in unreal 4, how to make them work and how to change the settings to get different effects.  

·         Light maps

I learned how to make a light map in 3DS max and how to make it work in engine.

What would I do different next time?

·         Get into engine sooner

Could have started building the scene soon in engine and not wait for all the assets to be completed. I think if we had done this more problems would have been found soon and saving time.

·         Better time management

Try to plan out timing better next time and try to stick with it.

·         Be more organised

I think I need to be more organised and try to keep better file management, and to make sure files are named well.

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