So I made it past my first year of universal at De Montfort
doing Game art design and so I’m starting my 2nd year. Already we
have been set a project but this is a group project and there are new software
and technique we have to learn.
This project is called asset swap. I and 5 other people have
to create 6 different assets and put them in a scene, all in 1 week but we are
not just picking 1 and just working on that. We had to work on 1 stage for all
6 assets and that way all the assets would be completed. This is so we can get
a feel of what it’s like working in a team because no one in the game industry
works on their own. I found this project very fun and a nice start to the start
of the year.
This is the finale Silhouette and concept for the tankard I
made. I did this digitally because I want to try and improve my digital
painting. I then also had to make this in 3D after that I had to make the
texture for the hog. I found the hog very hard to texture because I could not
think of a way to get photo that I could use as a texture. So I had a go at
trying to back by only using the tools in Photoshop. I found my end result was
ok but it did not fit that well in the end scene. I do wish now I had taken
more time to think of what I could have done to get the result that was really
needed.
Then end scene look great the only thing that did make not
look right was the texture for the hog that I made. It did get retextured but
did still show a lot of the old texture. If I was to do this again I would look
a lot more in to texturing, like maybe trying to digital paint it. I also could
have spent a little less time on the concept part of the project.
So this year we are now using unreal 4 and wow it is funny.
I have been playing around with it just learning very simply things like how to
move and how to import models and textures but there are so many other tools I
want to and I think what I may try and do is once a week try and learn a new
tool in unreal 4.
So this year there are some software I really want to look
into and learn, like Zbrush. I would really like to learn Zbrush because I
think it would really help me with my work in the future. So for anything very complex
like a high detail statues or character. Zbrush could help me make the high
poly model and then bake it down into a normal map.
So in my own time there may be other subjects I would like
to write about. So of the idea I have got are Good and bad level design, the
history of competitive gaming, what make a level look good, and then maybe some
reviews of game that have come out.
Well this first week was very good and I am very happy being
back. It was a little hard at first being put into a group project and having
to learn a new technique on the very first day but I think it was a good way to
get be into the year after all these next few year are not going to be easy at
all. So I need to keep pushing myself to be the best that I can be and then not
to stop and keep going.
Thank you for reading
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