Wednesday, 29 October 2014

Week 3, Year 2 Walls, ceiling and forced perspective

So this week still working on the film room Project. I was given the task of creating the walls and ceiling and the other objects was split up between the other group members. I was give the walls and the ceiling because my white box came the best out of the other group.

So my plan was to create one side of the wall then copy it over to the other side but very quickly I found a problem with this idea and so did my other team members. In the film they used forced perspective in the scene. This made the room off set and when I copied the wall over it was not in line at all. So I only had to move some of the vertex.

Texturing the walls was very ease only because it was just white but making the texture on the back walls was a very hard and challenging. I started by making one pattern and copying into a line. Then copying the line moving it over and up a bit and then doing the same all the way across, made sure it would tile and then added it to the wall texture.
     
 So this week I had a go at making landscapes in unreal and found out there are a 2 ways going about it. You can start with a flat landscape and then use the tools to make the hill or make an image but it has to be in grayscale with a 16 bit channel and saved as a png. I used the image way it was fast at getting better results and what you can do is edited in unreal with the same tools as if you were going to start from scratch. What I would like to do is try and add a river to it at one point.


After I made my landscape I had a go with the foliage tool to add bushes and rocks around the area. This gave me the idea that if my own trees, bushes, and grass I could make a simply and quick wood. 


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